An Augmented Reality System for Inclusive Recreational Sports

Inclusive Recreation

A PROJECTION-BASED AUGMENTED REALITY SYSTEM FOR INCLUSIVE RECREATIONAL SPORTS AND PERFORMANCE TRACKING

Team: Roland Graf (Stamps School of Art and Design), Sun Young Park (Stamps School of Art and Design and School of Information), and Hun Seok Kim (CoE)

Summary: To improve active participation and social inclusion in physical activity for people with disabilities, the research team will design and evaluate a projection-based augmented reality system that can facilitate shared physical and social play experiences. The project aim is to enhance overall recreational exercise experiences for people with disabilities by enabling them to compete on part with, and in the same environment as, their able-bodied peers. In order to facilitate both an accessible and fully inclusive play and exercise experience, the proposed system will calibrate the game mechanic to address players’ individual differences in response time or processing speed. Further, the project team will use the system’s computer vision ability to develop an early version of a player performance tracking method for real-time data collection and analytics and will outline potential heuristics for the future design of inclusive projected AR sport games.